Programming,
Sound Design
Unity
6 Months
Team of 6
An eerie, story-driven 3D puzzle game featuring the deities and values of diverse folklores that explores the self-destructive nature of obsession.
Areas of Focus:
- Logical and Efficient System Architecture
- Optimisation
- Immersive Sound Design and Integration
- VFX and Professional Polishing
Created for my game design class, Windosia is a game with which I strive to familiarize inexperienced computer users with important shortcuts and help them create muscle memory through fun and silly gamification.
Areas of Focus:
- Scalable Level Design
- Procedural Window Generation
- Rapid Prototyping
- A Narrow Scope
Programming,
Design
Unity
2 Weeks
Solo
Programming, Design
Unity
2 Months
Team of 4
A silly programming simulator inspired by Papers, Please in which the player checks and fixes the coding mistakes of junior developers to teach a robot AI how to run a restaurant.
Areas of Focus:
- Resourceful Team Management
- Clean Architecture
- UI Manipulation
- Problem Solving and Troubleshooting
Befiend
A 3D, top-down, turn-based combat game in which 2 distinct but synergistic characters set out to journey and battle an existential threat in their darkishly zany world. Ambitiously being developed as a side project.
Areas of Focus:
- A Large Scope
- Efficient Data Management
- A Dynamic and Adaptive Combat System
- Class Diagrams and Teamwork
Programming,
Pitching
Unity
5+ Months
Team of 9