Tag: Systems

  • Befiend

    Befiend

    Befiend is a single-player roguelike-adventure mix depicted by the twisted fates of two protagonists from different worlds. I worked on the game’s main architecture, most notably creating our turn-based combat system and an effective way to manage data.

  • Teeko

    Teeko

    I developed all aspects of gameplay, game systems, and tools, including dynamic and procedural weather, a layered interaction system to support non-linear storytelling, and an asset importer tool to automate art iteration for level assets. A futuristic murder mystery detective game in which people’s data is protected through the use of SSI (self-sovereign identity) digital…

  • Polished Trust

    Polished Trust

    An action-adventure platformer featuring rich storytelling and intense boss battles inspired by the Costa Rican ‘La Mascarada‘ celebration. I built a custom node-based dialogue tool using Unity’s experimental Graph API to support the game’s narrative nature and speed up the workflow of narrative designers, featuring in-editor text animation previews, fast iteration, and source control compatibility.